I’ve been looking at computer graphics and engineering CAD systems for most of my life. I’ve been a more or less continuous user of CAD systems for over thirty years now and I thought I knew most of how it came about. There have been things I never really understood about how the way things worked in CAD as opposed to how a designer or drafter thinks, but I didn’t think to look into that very deeply.
Scott Hards of Hobby Link Japan visits Fine Molds, a scale model company.
Very micro. It’s standing on a human hair.
Very high precision lathe grinder:
The funny thing is that this is what my “Let’s Build” posts are all about.
I’m glad to see that Kickstarter also recognizes the problem.
There is an industrial revolution going on. Like these things tend to go it starts small, in garages. Back in the 1980’s and 1990’s the idea of making things for yourself or repairing things sort of became passe’ for just about everybody. Products became disposable. The electronic kits of my youth from RadioShack and Heathkit went out of business. Most of the hobbies like modelbuilding or trains were replaced by videogames, at least for the kids with an accompanying closure of a good portion of the hobbystores, at least in my area. It looked like DIY was dead.
As I sit here all by myself, I have to wonder how to make this happen. I’m just a designer and mechanical engineer. Do I have the skills I need to make this successful? The better question is do I need the skills to make this happen all by myself? The answer is no. Nobody is an island. Look at it this way. I’m by nature an introvert with not a huge bunch of friends. Yet in my network I have: