As somebody who WAS a teenager in the 1970’s I have come to realize that for SF and fantasy it was a unique time. Much of that was created by the fact that so much of the canon literature was available simply because the paperback publishers needed to keep the shelves full. So they kept a lot of the 1930’s stuff and later stuff I print mostly because it was cheap. Which kept many of those authors with deep backlists of stories fed and mad the rich and wonderful stuff of SF available to those of us looking for better things in a world that quite frankly, was the pits for a lot of us. It was almost inevitable that the stuff was going to bleed over into the activities of those of us who were already sort of ostracized by the muggles.
This will the first post in a series where I will address a gaming topic that has intrigued me for a long time, the suspicion that one of the games many people love (Dungeons & Dragons) has been seriously misinterpreted even by some of its most ardent followers. In other words, that you have been playing or -at the very least- interpreting it wrong. If nothing else, that at least there is another, and better, way to play it. As the title says, it’s a probability, not a necessity.
Some of you reading this may be grognards with a lot of practical experience with this stuff, and because I know some of you are also very interested in the literary side of D&D (and, as you will see, this is as much about books as about games,) your opinion and criticism would be greatly appreciated. You may consider many of…
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